Book One of the Tale of Mystra's Champions

What you can do, or dream you can do, begin it; boldness has genius, power and magic in it.

Saturday, August 6, 2011

Sunday, July 31, 2011

Session 2 Recap

After leaving the temple and defeating the waiting mercenaries the group split up. The elf and knight went to forage in the forest for food as rations were getting depleted.

The two foragers failed to return that night and the next morning the wizard, sorceror and cleric left a message on and near the temple that they were heading toward Shadowdale.

Following a brief scirmish with a small group of goblins who were carrying quite a bit of treasure they found an abandoned house in a forest clearing. The glade had a sense of sadness about it and in searching the small house they found diary. A former militiaman from Mistledale had retired here then fell in love with a fey woman. The diary ended shortly after that. Whatever had happened to the man did not seem good though as signs of a struggle and long dried blood stains were found on the floor.

Searching the glade the trio found that the man's vegetable garden had gone wild, and some food could be gathered from it.

Map of Shadowdale

Saturday, July 30, 2011

Welcome to Shadowdale

Welcome weary travelers to the most famous small town in Faerun. Shadowdale. The home of Elminster, and three of the Silver Sisters.

The most famous of the Dalelands, Shadowdale’s notoriety would appear to be at odds with its pastoral lifestyle. It is a quiet, wooded land of dense forests and prosperous farms . and it happens to be home to a surprising number of very powerful and important people. The reputation of Shadowdale.s residents has spread from the Sword Coast to the farthest reaches of the Moonsea. Of all the Dalelands, the land of Shadowdale is the most common stop for parties of adventurers. The town has long looked to adventuring companies for security and leadership.

Friday, July 22, 2011

Session 1 Recap

Each of the odd group felt a pull or summons toward an unknow site in the Dalelands. At the edge of a set of ancient ruins one by one the odd assortment came to the temple wall they had each seen in their dreams. Only after the group of six was all together did they gain entrance to the temple.

Within the ruins the a low mist covered a round courtyard from which rose three skeletons with a clatter on bone on bone. The skeletons were sent back to their rest and the group searched the area. The mysterious, cloaked elf, found a secret door at the rear of the temple. After the door was opened a set of steep stairs led downward.

Below ground the stench of rot and decay heralded the arrival of zombies. The cleric of Mystra turned the zombies with the might of his goddess. Another secret door led again downward where more skeletons waited on the stairs.

After the skeletons were vanquied the group found a maze on yet another level of the temple dungeon. At the center of the maze a stone box was found. after the clerin cleverly solved the puzzles protecting not only the box, but also a stone tablet found within the box a kiir of an elven family was found within the tablet.

The gold elf historian from Evermeet took the chance that the kiir was the one lost by her family ages ago. After she had used the kiir the maiden spoke that she understood now the reason for her long journey, then stepped into the solid black marble column at the center of the maze.

Within moments of her stepping within it, a ghostly form of the maiden came forth with ominous news.
“Bare these words special note, for I have given my life and soul to bring them forth from the mists of times long, long gone. In the days of Netheril, the Wizard Karsus’s hubris made him think he could be a god of magic. Mystryl to save magic would sacrifice her original incarnation. In those days Mystryl held dominion over Magic and Time. And she saw a day where the Darkness would lead the Mad God in killing Magic. In time she saw you, her Champions. Gifts she has left for her Champions. These things you will need. Time can be rewritten. This quest is given to you, her Unforeseen Champions. Succeed and all magic and power will be yours, fail and the face of Toril will be scarred forever. Now heed me, my sacrifice has raised spirits who have long been trapped in this darkness oubliette. You cannot win, run, run for your lives and all those who you love in this world. Run to the Light!”

After fleeing the ghosts the party rested and withdrew from the temple only to find three odd mercenaries lying in wait. After the battle the party felt stronger (Level 2 attained).

Sunday, July 3, 2011

Behold Adventurer's- Welcome to Faerun

Faerun is an old land, full of long-lost empires and wonders and it is steeped in

One after another, the ancient races rose and fell, finally giving way to the Time of Humans. But fallen empires thousands of years old left portals and wrecked towers scattered across the landscape that are still filled with potent enchantments. Haughty wizards whose spells can lay low entire armies, plot against each other and Adventurers of all types wield mighty magics.

Monday, June 6, 2011

New Resource

Hi All-
I just added a link on the Sites of Interest List that I think may interest some of you. The System Reference Document for 3.5 is an awesome tool to use in place of most things from the core books (PH, DMG, MM).

It's searchable and has an excellent site map that make it super user friendly.

This week we should be back to Ryan's Waterdeep game. Gaming on Saturday seemed to go well. I hope everyone enjoyed visiting Cormyr.

See ya Saturday!

Friday, June 3, 2011

Gaming Schedule

Hi All,

Please feel free to call or text me at 505-379-3738. Ryan and Alisa are not able to game this weekend, but I was wondering if we still want to game?

I could put together a few 1st level characters and a short one-off adventure for us to play. Please let me know what you thing as soon as you can today so if we do want to game I can get all the stuff together.

Tuesday, May 24, 2011

Character Creation Continues

Hi All- I found a really interesting article on personality archetypes in regarding to RPG characters that I thought you might find interesting as you finish off your characters for my Mystra game. Here is the link

Franklin has gone through and answered all the questions from the previous post and looking at it I have gotten some great ideas for the game, so if you have gone through those feel free to email them to me.

Also, as you work on your character try to come up a description, hair, eyes, type of clothing... basically what people would see on a first impression. And if our artistic types do some artistic stuff I wanna see it :) I'm looking at you Ryans

Sunday, May 8, 2011

Character Creation Questions

As you are working on your new characters think about some of these (or other) questions and find out who your character really is:

  • What is your character’s name? Does the character have a nickname?

  • Are poor? Or rich?

  • Why did you become a cleric? Knight? Rogue? Sorcoress? Wizard?

  • What is your character’s hair color? Eye color?

  • What kind of distinguishing facial features does your character have?

  • Does your character have a birthmark? Where is it? What about scars? How did he get them?

  • Who are your character’s friends and family? Who does she surround herself with? Who are the people your character is closest to? Who does he wish he were closest to?

  • Where was your character born? Where has she lived since then? Where does she call home?

  • Where does your character go when he’s angry?

  • What is her biggest fear? Who has she told this to? Who would she never tell this to? Why?

  • Does she have a secret?

  • What makes your character laugh out loud?

  • When has your character been in love? Had a broken heart?

Saturday, May 7, 2011


Going along with making characters I wanted to open a blog for us to do out of session roleplaying and coordinating schedules and such.